Wherever the eye meets visual communication, Stopper research applies.
Social media is where Stopper began. But the idea is wider: static visuals, moving images, video, digital interfaces and, with the right research design, physical environments, from mobile screens to store shelves.
- Advertising & Creative: Advertising visuals, social media, digital ads, TVC, outdoor, print.
- FMCG & Packaging: Packaging, labels, bottles, boxes, product visibility.
- Retail & Shopper Experience: Store shelf, store, window display, POS, signage, shopper journey.
- Digital Products & UX/UI: Websites, mobile applications, platforms and digital interfaces.
- E-Commerce & Marketplaces: Product visuals, listings, thumbnails, product pages, campaign areas.
- Gaming & Interactive Entertainment: Game UI, HUD, menus, in-game store, gameplay, game creative, trailers.
- Media & Entertainment: Video, trailers, posters, thumbnails, streaming and digital content.
- Publishing: Book covers, magazine covers, editorial design.
- Product & Industrial Design: Product appearance, physical design and user interaction.
- Automotive & Mobility: Dashboards, HMI, in-vehicle screens and showroom experience.
- Exhibition & Spatial Communication: Fairs, stands, signage, exhibitions and physical communication spaces.
- Education & EdTech: Educational materials, infographics and digital learning interfaces.
From a single static frame to a physical space.
- Static visuals
- Moving images and video
- Digital interfaces: web, mobile, platform
- Games and interactive content
- Physical environments, with an appropriate research design