Wherever the eye meets visual communication, Stopper research applies.

Social media is where Stopper began. But the idea is wider: static visuals, moving images, video, digital interfaces and, with the right research design, physical environments, from mobile screens to store shelves.

  • Advertising & Creative: Advertising visuals, social media, digital ads, TVC, outdoor, print.
  • FMCG & Packaging: Packaging, labels, bottles, boxes, product visibility.
  • Retail & Shopper Experience: Store shelf, store, window display, POS, signage, shopper journey.
  • Digital Products & UX/UI: Websites, mobile applications, platforms and digital interfaces.
  • E-Commerce & Marketplaces: Product visuals, listings, thumbnails, product pages, campaign areas.
  • Gaming & Interactive Entertainment: Game UI, HUD, menus, in-game store, gameplay, game creative, trailers.
  • Media & Entertainment: Video, trailers, posters, thumbnails, streaming and digital content.
  • Publishing: Book covers, magazine covers, editorial design.
  • Product & Industrial Design: Product appearance, physical design and user interaction.
  • Automotive & Mobility: Dashboards, HMI, in-vehicle screens and showroom experience.
  • Exhibition & Spatial Communication: Fairs, stands, signage, exhibitions and physical communication spaces.
  • Education & EdTech: Educational materials, infographics and digital learning interfaces.

From a single static frame to a physical space.

  • Static visuals
  • Moving images and video
  • Digital interfaces: web, mobile, platform
  • Games and interactive content
  • Physical environments, with an appropriate research design